Object & Other
  • Merch & Collections
  • Brand & Art Direction
  • Launches & Campaigns
  • Content & Creative

Object & Other

The physical side of a creator's world.

Collections   ✱   Campaigns   ✱   Content  ✱  Collections   ✱   Campaigns   ✱   Content  ✱  Collections   ✱   Campaigns   ✱   Content  ✱  Collections   ✱   Campaigns   ✱   Content  ✱  

[ About ]

Open for collaborations

Our process is both analytical and artistic — grounded in audience data and cultural signals.

Studio detail

We're a small studio building the physical side of a creator's world — the collections, the drops, the objects people keep. Every project starts with the person at the center of it.

We work in small teams, close to our clients, backed by a network of printers, makers, and manufacturers we've known for years — so an idea gets from sketch to shipped without losing its edge.

[ 01 ] — Work

Collections built to sell out — and stay worn.

[ 02 ]

We make the object, and everything around it.

  • [ Merch ]

    Pieces people actually want to wear — never a logo slapped on a blank.

  • [ Audience ]

    We treat a creator's audience the way a record label treats fans.

  • [ Craft ]

    Designed by hand, printed well, made to outlast the drop that launched it.

  • [ Practice ]

    A small team taking on a limited number of collaborations at a time.

[ 03 ] — What we do

Three ways we build the world around a creator.

[ 01 ]

Collections

Limited apparel and product drops designed around a creator and their audience — concept, design, production, and the store it sells from.

[ 02 ]

Campaigns

The launch around the drop: art direction, photography, and the rollout that makes people stop scrolling and pay attention.

[ 03 ]

Content

Ongoing creative for the brand — the pieces that keep the world around the object alive between drops.

[ Start a project ]

Let's make something worth keeping.